PS3 – Grody’s send-off party

As you all know I will be moving to PS4 in a few weeks. After two years of playing with you on PS3, I can’t just ride off into the sunset without throwing a good shindig!

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Join the gang on PSNPussi Riot PSN and here… Pussi Riot PSN official blog

I’ll start off by saying that I won’t be gone forever. I will still hang out with all the cool PS3 people from time to time (and whenever someone wants to play together). Nonetheless a proper see you later is in order.

The party will be on December 18 at 20:00 GMT

To commemorate all of the good times we’ve had together, I want to create a playlist with all of your best jobs. To submit your job, simply send me a link to it on the SC and I’ll add it to the playlist. (max 1 job per person)

For the final bit of the party to work, I’ll need a few PS4 people to attend, as we’ll be sailing off into the sunset together.

The schedule is as follows:

  • During the first hour we’ll get ready, wait for possible latecomers and simply have some free roam fun together.
  • Once the first hour is over, we’ll launch the playlist.
  • After the playlist we’ll take a 15 minute break, so that people can go potty, fix themselves a drink, prepare a quick midnight snack, give me a foot massage etc.
  • After the break (and depending on the time) I’ll launch a second playlist with memorable jobs from some of the previous crew parties.
  • Once the playlist is over, we’ll go to the marina and wait for the sunset. For the send-off I need all the PS4 people to get on my sailboat and we’ll start sailing off into the sunset (until we hit the edge and drown I guess) the PS3 peeps follow in any kid of vehicle (be creative!)
  • If the night is still fairly young, we’ll hang out until after Sesame Street and then hit the hay.

There’s no dress code, but no black suits, I’m not dead :p

That’s all folks, I’ll see you at the party! ^_^

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PC – Minecraft Highlight: Riotville

It’s been a long time since I’ve last updated the log, however that doesn’t mean we haven’t been busy. In fact we’ve been so busy that we have not only completed the construction of Riotville, but also started working on building a tropical paradise on a large artificial island a few miles off the coast. But more on that later. Right now it’s time to show you all what we’ve been working on for two months. Ladies and non-biological ladies, I present to you, our capitol, RIOTVILLE!

Map of Riotville

A map of Riotville and it’s surroundings. The green marker represents the location of the map.

Bird's-eye view of Riotville

A bird’s-eye view of Riotville. The city is divided into four districts. The North-Eastern part is the peasant part of town (even though it has a fancy ancient Roman public bath). The South-Eastern part is the Adventure District. The town’s military is housed in the barracks next to the guard tower. Next to it is the Adventure Club, where weary adventurers can have a drink, a warm meal and a good night’s sleep. Across from the club (by the tents and the big hole) is the mine entrance, which leads to the underground river. The South-Western part of town is the Commercial District. Most of the shops are located there, as well as the town hall. The town hall houses multiple facilities, a library where aspiring writers can write books for others to read, a Fleeca bank branch with a vault that has a six digit redstone combination lock and an administrations office to keep track of things like ownership papers, laws, regulations and other bureaucratic shiz. The North-Western part of Riotville is the cultural district. Over there you will find a 1:1 recreation of the Globe Theatre. The square shaped building is the Pussi Riot Museum. In it are mementos of our adventures, like The Sword Of Disappointment (Found whilst looting an entire dungeon with no significant loot whatsoever). Other notable buildings there are the church and Statue Square. To the left of Riotville is David’s (ExLee) farm. A path there leads up to Pussi Castle

Riotville Market Square

The market square, which is the centre of the town. Note the map below the pickaxe statue.

Riotville Sunset

The sunset as seen from the other side.

Riotville Southern Entrance

Riotville as seen from the Southern entrance

Riotville at night

Riotville at night.

Globe Theatre

The Globe Theatre. A 1:1 recreation by Molly

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Riotville Church interior The Riotville Church, by pastor Molly

Pussi Riot Museum

The Pussi Riot Museum and Statue Square. Besides mementos the museum also features and endermen art show. Miguel and Giuseppe move blocks around in their exhibition… it’s a modern art thing, it probably has some meaning, but we wouldn’t get it.

Molly's Mill

Molly went full Dutch here and built a windmill. He lives there now. He now spends his days walking on wooden shoes and growing cheese whilst never taking his finger out of the dyke (pun intended).

Pussi Riot Castle

Pussi castle, a communal project. It’s built on a high mountain. When you stand on the North-Western tower, you can see both Riotville and the HMS Tolokonnikova, which ferries between Riotville Harbour and the island state of Grodyssia. It may be a small castle, but it’s armed to the teeth and houses luxurious quarters, a keep, barracks, stables and a dungeon.

Going down

The entrance to the underground river.

Underground lake

Although technically the first bit is a lake.

Dungeon Bridge

The bridge to the the Riotville Dungeon, which functions as a portal hub. In the teleporter room players can use buttons connected to command blocks to get teleported to cool biomes millions of blocks away. The current farthest destination is a mesa biome 30,000,000 blocks (18,641 miles) away. It would normally take 116 days of continuous walking to get there. Another biome included is an Ice Spikes biome located 15,000,000 million blocks (9,320.5 miles) away. Each destination has it’s own teleporter that can take players back to the teleporter room.Teleporter room

The Prismarena

Slightly further down the river is the arena. In here players can fight against (holographic) mobs in the PvE arena or other players in the PvP arena, as pictured below.PvP Arena

River 1

The river goes on…

River 2

And on. The river itself is about two miles long… for now anyway. At the end is a Nether portal. The portal will take you to a savezone within the Nether.

That’s all for now folks! It’s time to set sail in search for new lands, but no matter how many houses we’ll build, no matter how beautiful the places we’ll discover, Riotville will always be our home. If you’d like to get involved, send me, Grody, a PM on the Social Club and I’ll get you sorted. Okay before I go, I’ll give you guys a little sneak peek of what’s to come 😉

The HMS Tolokonnikova (named after the Pussy Riot band member Nadezhda Tolokonnikova) docked by the Grodyssia Marina

The HMS Tolokonnikova (named after the Pussy Riot band member Nadezhda Tolokonnikova) docked by the Grodyssia Marina.

PC – The Minecraft Wall of Inspiration

This space isn’t really of any use to the non-minecrafters in the crew. We use this page to post images for group projects to draw inspiration from. That way we’ll hopefully have the same ideas when working on group projects.

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My family’s coat of arms. This is where the red and yellow colour scheme on my banners comes from.

Castles

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Grody: This used to be my fam’s castle in the old days. Not very castle-ish, but it doesn’t hurt to think out of the block.

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Another view of the castle

Grave-1609-Guicciardini

Location of the castle within the town of Grave, the city of counts. The castle switched hands many times after the 1400s due to conquest, as it was a very strategic location. Therefore the castle was modified beyond recognition until it was finally demolished to make way for more and more modern fortifications.

PC – The Minecraft Progress Log

Why hello there. If you’re reading this, it means that you are at least remotely interested in what we’ve accomplished in our ‘little’ Minecraft world.

This log is dedicated to keeping track of what’s accomplished on our official Minecraft server on a daily basis. Wondering what the nether a GTA crew is doing on a Minecraft server? Give Molly’s introduction a read. If this log inspires you to join in on the fun, send me, Grody, a quick message on the Social Club and I’ll sort you out. For your convenience the most recent entry is at the top.

30-08-2015

  • ExLee and I did some adventuring. We went and looted the stronghold. We didn’t find much, just some iron stuff. As a reminder of our little adventure, we’ve named an iron sword we found “The sword of disappointment” and put it on display in the museum.
  • I finished the museum’s roof.

29-08-2015

  • Molly started building a water tower.
  • I started building a museum. The ground floor is for in-game paintings. The first floor is for interesting things we find during our adventures. The basement has an endermen art show. Two endermen, Miguel and Giuseppe, move random blocks all over their exhibit. They’re currently doing abstract art.
  • I removed the chunk error in the world editor. I also edited in a tunnel from the river to the ocean, as well as a channel to another river. A mountain was heavily edited to support a large fortress.

28-08-2015

  • We were out trying to build a social life, but it proved to be too hard so we abandoned the project.

27-08-2015

  • IceQueen built a row of houses
  • I built a book store with a house upstairs.
  • I built another portal. This one goes to a faraway jungle biome.

26-08-2015

  • A chunk error caused a big pillar to spawn on the farm. Luckily it didn’t destroy anything. I will get rid of it using the world editor.
  • Molly finished building the baths. (see photo)
  • DarkIceQueen built a fountain.
  • I finished one of the houses. It has a butcher in the downstairs area. A chicken lives there, I’ve named her Harriet.

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25-08-2015

  • Molly started working on public baths. It has a pool, jacuzzi, sauna and steam room. (see photo)
  • ExLee started to slowly change the world into a game of Harvest Moon by starting to breed insane amounts of farmyard animals.
  • I finished building the stronghold. It has an End portal room, but is off limits until the next MC update, as 1.9 will feature a big End update. The teleporter room is finished and currently has two working portals. Players can now travel tens of millions of blocks with the press of a button.
  • I started working on a few houses. So far they only have walls. (see photo)
  • I built a small park. (see photo)

overview

24-08-2015

  • Molly added some details to the graveyard outside the church.
  • I continued working on the dungeon. There’s not much to show you yet, so I’ll include a picture of the bridge to the dungeon.
  • We decided to build a castle together. To help us get inspired, we put up a blog post on which we can share pictures with each other.

Bridge over the river Pussi... wait that doesn't sound right

23-08-2015

  • DarkIceQueen finished building the racetrack. (see photo)
  • Molly finished building the chapel.
  • ExLee braved the Nether and came back with enough material to start a pretty serious ‘brewery’.
  • I started working on a small stronghold within the underground river. The stronghold itself will have a teleportation room in it. Using command blocks players can step into a teleportation alcove and get teleported to cool biomes millions of blocks away. The current farthest destination is a mesa biome 30,000,000 blocks away. It would normally take 116 days of continuous walking to get there. Another biome included is an Ice Spikes biome located 15,000,000 million blocks away.

Hi-ho silver and away

22-08-2015

  • DarkIceQueen continued working on the racetrack. All that’s left now are stables and fences.
  • Molly continued working on the chapel. (see photo)

Mollytheistic temple

21-08-2015

  • DarkIceQueen continued working on the racetrack.
  • DarkIceQueen started experimenting with redstone operated weapons for future town defence.
  • I finished creating the town hall’s interior and added a number of features:
    • A Fleeca Bank branch in the basement. The bank has a vault with a six digit combination lock that resets automatically after getting a digit wrong. Each digit has to be pressed once, which means there are 720 possibilities (6x5x4x3x2x1=720). The vault itself still has to be created. (see photo)
    • A library with enchantment table and two chest, one with blank books and another for storing books written by Rioters. The latter contains a guide on how to write books.
    • An administration department where things like ownership papers can be stored.
    • A council chamber, which is kinda obsolete as we’re texting each other in-game, but it’s nice to have one.
    • Reception desks with bank and civil service clerks.

Crack the code

20-08-2015

  • DarkIceQueen started working on the racetrack. (see photo)
  • Molly started working on a chapel. (see photo)
  • I finished the exterior of the town hall. (see photo)

Overview3

19-08-2015

  • At the request of DarkIceQueen, I’ve flattened an area (using a world editor) just out of town for a racetrack.
  • DarkIceQueen continues building her inn. (see photo)
  • Molly did some creative work on the streets. (see photo)
  • Molly put up signs with new street names.
  • Molly started building peasant houses. (see photo)
  • ExLee made himself some armour and traded with the locals, unlocking more trade options.
  • I’ve started working on the town hall. (see photo)

overview2

18-08-2015

  • DarkIceQueen finished the PvE area of the arena. It resembles a Star Trek holodeck made of prismarine blocks. It’s activate by pressing a button that’s wired to dispensers with a variety of monster eggs. Pressing the button will spawn random hostile ‘holograms’. The button is located in the spectator room.
  • DarkIceQueen has started building an inn.
  • Molly finished building the shops.
  • Molly added some decorations to the street.
  • I have finished building the blacksmith and added a blacksmith villager, Desmond Carlyle. (see photo)
  • I have built a house above the blacksmith as well as one adjacent to it. (see photo)

Overview

17-08-2015

  • The PvP area of the arena is done. It’s ocean themed and features lots of water and obstacles. To enter, players must go through a large corridor connecting four preparation rooms where players can store their items before going into battle. The rooms are connected to the fighting zone by redstone doors, each wired up to a single lever in the arena’s control room. There’s no running away from this fight! I’d show a picture of it, but it’s someone else’s turn to have their work showcased.
  • DarkIceQueen continued her work on the PvE area of the arena. It will be a prismarine styled holodeck. Dispenser with mob eggs in them will be hooked up to a control room. That way people can choose to fight whatever and how many they like.
  • Molly has finished building the pub, including the very detailed interior. (see photo)
  • Molly has started building shops across from the pub. (see photo)
  • Molly has started naming the streets and alleyways. They’re named after Rioters.
  • ExLee continued his adventures and found loads of diamonds in the underground cave.
  • Exlee’s iron golem attempted to trample the farm and nearly got eaten by zombies.

Our house, in the middle of our street

16-08-2015

  • The arena’s exterior and most of the interior of the PvP area is complete. We went with a water theme and thus lots of prismarine went into the interior. I’ve dubbed it the prismarena, many disapproved, but I think it’s funny, so ghah! DarkIceQueen made sword statues to liven up the place (see photo)
  • DarkIceQueen has started building the PvE area of the arena.
  • Molly has built stables for our horses.
  • Molly has started building a pub, The Squealing Scuba.
  • ExLee went adventuring and made a ton of money selling produce, in fact he sold so much wheat that Reginald refused to buy any more.
  • ExLee built an iron golem to protect the farm from monsters.

The Prismarena

15-08-2015

  • Groundwork has started on a PvP and PvE arena in the underground river. The PvP arena will be adjacent to the entrance. The PvE arenas will be connected to the PvP arena with corridors. (see photo)
  • DarkIceQueen has started working on a minecart railway system between the town and the arena.

And boom goes the dynamite

14-08-2015

  • ExLee has started building his house by the farm, taking charge of food production. (see photo)
  • DarkIceQueen has finished her cabin. (see photo)
  • DarkIceQueen has built a TNT cannon near the forest. (see photo)
  • The centre of the city now has a pickaxe statue and market stalls were added. (see photo)
  • Reginald now buys and sells pretty much anything edible.
  • Street lights were added. (see photo)
  • The whole gang went on an adventure and looted two pyramids, two villages and an abandoned mineshaft.
  • TH3FATTYSMURF joined the server.

Growing Steadily

13-08-2015

  • The farm was expanded with a third wheat field and can now easily sustain a large group of players.
  • Building style experimentation was done in a one time only creative mode session. Tudor style buildings were chosen for their elegance and because they’re relatively easy to build. The buildings will be finished tomorrow and will serve as an example of the city’s building requirements (see photo)
  • DarkIceQueen has started building a cabin at the edge of the city.
  • The first shop opened. The shopkeeper, Reginald, buys wheat, carrots and potatoes and sells bread.

Architecture Tudorial

12-08-2015

  • The farm was expanded with a second wheat field.
  • A dormitory was added to the bunker. (see photo)
  • A cow snuck into the bunker. We’ve named it Bertha and made it our mascot. (see photo)
  • DarkIceQueen joined the server.

questionable sorority

11-08-2015

  • Scaffolds were added to a massive stalactite in the underground lake, allowing for save access into the mines. (see photo)
  • The farm has been expanded with another field of wheat and we’ve started growing potatoes.
  • Construction of the city’s two main roads has started.

Somewhat sturdy scaffolds

10-08-2015

  • The Pussi Riot Minecraft server has launched. It’s founding members are Molly, ExLee and Grody. Smurf also joins, but doesn’t have access to a PC with Minecraft on this day. The world used was terraformed using a world editor. A large area was flattened and a massive cave system with underground lakes and rivers was added. Our future home is surrounded by mountains with a river running in between.
  • A forest was planted to ensure a steady supply of wood.
  • A farm was founded in the mountains surrounding the city. A tunnel was made to allow easy access to it. An irrigation system was added as well as a single wheat field.
  • A bunker was built to offer protection, as well as a place create and store items. (see photo)
  • A nether portal was placed in the bunker. The portal takes players to a small cave that has been transformed into a jungle biome, offering a save zone in one of the game’s most inhospitable places, as well as an entrance into a nether fortress.

Molly in our new studio apartment

PS3 – Need For Speed: Los Santos

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I would’ve gone for the more crew specific ‘Need For Pussi’, but you know…

On PSNPussi Riot PSN and here… Pussi Riot PSN official blog

What has always bugged me about this game, apart from the bugs and lack of actual bugs, is that it never truly lived up to it’s potential as a proper street racing game. Rockstar has tried to bring theirs, Midnight Club, into the world of GTA, but it just didn’t turn out the way it should have. That however doesn’t mean we can’t create our own racing game!

I grew up playing Need for Speed, starting with ‘Porsche 2000’ back in, well 2000 obviously and all the way up to Need For Speed: Undercover in 2008 and later switched over to Midnight Club LA. My personal favourite has always been Need For Speed: Carbon. The thing that made Carbon stand out was that it cut up the city into different territories where a crew with a certain vehicle type reigned supreme (e.g. a muscle car crew in the industrial areas). You could gain and lose territory by beating or losing to the other crews around the city. I’d like to bring that dynamic to our new monthly racing event, so I too have cut up the city into different areas.

(Click for larger zoomable map)

GTAV_LOS_SANTOS

  • Yellow = Muscle
  • Blue = Supers
  • Green = Sports
  • Orange = Sports Classics

The rules of the game are quite simple

Each colour represents a vehicle type used to race in that territory exclusively. Every territory has a local racing champion crew. Each month the territory and title of local champion has to be defended. To do that, the champion has to create a playlist with 4 races at least one week before the start of the event and win the playlist. The requirements for the races are down below. If the territory is successfully defended, the champion has to do defend their territory again the next month and may choose to create new races or use the old ones. If someone else wins, the territory and titles of local champion are theirs and they´ll have to defend their new found fame next month, but unlike successful defenders, have to create new races.

Racers are allowed to form racing crews with fellow Rioters, but are restricted to a maximum of 3 members. If a crew wins, they win collectively, meaning that all of it’s members may create the races for the next month. The final score of a crew is the final scores of it’s members divided by the number of members. This is so that crews don’t have an unfair advantage over single player racers.

If a player who has become a champion wins another playlist, the player in second place will become the champion.

For a race to be eligible:

  • It has to be in the territory to be defended. Minor crossovers into other territories are permitted.
  • The vehicle class has to be set to the vehicle class of the territory.

Race settings:

  • Standard race (no gta or non-contact)
  • Traffic on
  • Slipstream off
  • Catch-up off
  • Custom vehicles on

Signing up is quick and easy

You can sign up by filling out the contact form below. Normally I wouldn’t ask you to sign-up, but community effort is needed to run this monthly event, so please only sign-up if you are willing to create and partake in races. If you are ever absent, you may ask someone to take your place, just make sure you send me, Grody, a PM on the SC.

And last but certainly not least

We need provisional local champions, so for the first race day you may sign up as one of the four local champs. It’s first come first serve, so don’t wait too long. A date for the first instalment of the monthly Need For Speed: Los Santos will be picked when every class has a champion.

The champions are:

  • Muscle:
  • Supers:
  • Sports:
  • Sports Classics:

PS3 – April Crew Party Manifesto – The San Andreas Revolution

Join the gang on PSNPussi Riot PSN and here… Pussi Riot PSN official blog

“The first duty of a revolutionary is to be educated.”
― Ernesto ‘Che’ Guevara

Wise words from perhaps the most famous revolutionary of all time. Now how about living by them and actually read all the party info?

  • The party will be on May 2 at 20:00GMT.
  • Make sure you’ve read the story before participating. It makes it all the more fun when you know what’s going on.
  • Everyone who owns a PS3 is welcome to join in on the fun.
  • Participants will be split into two teams. One team of revolutionaries and another of a squad of Merryweather soldiers.
  • The revolutionary team has to win missions in order to successfully start a revolution. The Merryweather team has to win missions to prevent a revolution.
  • The dress code is, you guessed it, ‘revolutionary’.
  • Weapons and ammunition will be provided during the missions, so you don’t have to spend all your hard earned heist cash on ammunition.
SPM_47603f96-4ee3-44fc-ab9d-a25a39eb07ea

©omrade Molly ‘the mean’ Maureen Hollywell

The Story

(Here’s some music to set the mood)

It’s early March 2019. The United States’ debt crisis continues to spiral out of control. The country now has 21 trillion dollars in debt and the government is once again about to go bankrupt. The usual giant wads of foreign cash are no longer an option, as the world has come to realize that the ‘land of opportunity’ is nothing more than an old giant clinging to the cliffs with it’s last finger.

With bankruptcy imminent and a civil war peeking around the corner, China who owns a 7.2% cut of the debt pie, has offered a way out. The Chinese government is willing to settle the debt in exchange for the annexation of United States soil. San Andreas to be exact. With the country’s best interests at heart, the government accepts the offer.

A Sino-American provisional government is appointed to make the annexation of San Andreas go as smoothly as possible. However the people of San Andreas will not stand for it. A period of social uprising starts. Riots and protests are at the order of the day. The provisional governments response becomes increasingly violent. What started out with propaganda and a few arrests here and there has become the disappearance of entire families, torture, prosecutions without trial, executions and deadly force against protesters.

“The revolution is not an apple that falls when ripe. You have to make it fall.”
― Che Guevara

Something has to be done. The social injustice that has it’s roots deep within the greed of a corrupt people must be stopped. Team one, a group of rebels from South Los Santos, has organized itself into ‘The Movement Of May The Second’ sets out to do just that. It’s mission to unite the people and spark a revolution.

“Above all, always be capable of feeling deeply any injustice committed against anyone, anywhere in the world.”
― Che Guevara
Peace is a valuable good that has to be protected. Such is the duty of a civilian and most importantly, a human being. Or so that’s what you, a Merryweather soldier, keep reminding yourself of. Team two fights to keep the peace in San Andreas. Although somewhere deep down inside you can’t shake the thought that the the duty you value so much comes with a price too high.

Prologue – Inter arma enim silent leges

Chapter 1 – Food for Force

Our beloved supreme Sino-American government has started rationing food. Imagine that, rationing food in America! Are the Chinese really that crazy for junk food? Small futile attempts at raiding soup kitchens are at the order of the day. One of the most popular ones is located in West Vinewood, across a building site. A crowd of hungry desperate people is becoming more and more rowdy and Merryweather has been dispatched. As for the rest of this story, you know the drill.

Chapter 2 – The Round Up

Immigrants are being blamed for the problems within Los Santos (Ignoring the governors of the city are immigrants, hypocrites!) the easiest way to solve this is to deport some of our more “colourful” friends.

Rebel team: Prevent the deportation. Drop the soon to be refugees off at your workplace at the docks for now. No one will look for them there.

Merryweather: Deport the immigrants. Pick them up and bring them to the docks where a ship is waiting for them.

Lucratori te salutant

Chapter 1 – Insurgents and Technicalities

Objective: Pick up and deliver your armed vehicle to your base before the other does. The mission doesn’t involve fighting and is essentially a race.

rebel flag

Story: Word has spread of your efforts fighting injustice in southern L.S. and small group of rebels in Vespucci Beach led by former arms trafficker Oscar Guzman wants to join forces with you. There is just one problem however. Merryweather has become aware of the location of Guzman’s rebel base and is about to deploy a squad of heavily armed Merryweather mercenaries to make them all mysteriously disappear in preliminary detention. Move Guzman’s equipment, firearms, grenades and four Rebel pick-up trucks, one of which with mounted machine gun to your base (which is your workplace. Your boss has fled the country, so he won’t mind) as quickly as possible.

With Guzman’s support we can start thinking bigger. The media just covers up our small attacks as unfortunate accidents on Merryweather’s part. If we strike them hard, if we put them to shame, they’ll no longer be able to ignores us. Hasta la victoria siempre!

Gains:

  • A base of operations
  • 1 Technical armed truck
  • 3 Rebel trucks
  • A variety of medium powered firearms
  • Grenades

Merryweather Flag

Story: Listen up shit heels! Provisional government chairman  Tiankai is not pleased with our performance. There are riots all over our beautiful Even Farther East city and Mr Weston wants action. He’s sourced us more Insurgents LPV’s, one of which with a mounted machine gun, and some extra heavy firepower with a steady supply of ‘rubber bullets’. Don’t give me that look soldier! I’m sure there’s a few molecules of rubber on those commie stoppers. Now move it ladies! I want to hear those cunts whistling in the wind! Get the trucks and report back to base!

Gains:

  • A base of operations
  • 1 armed Insurgent Pick-up truck
  • 3 unarmed Insurgent
  • A small variety of heavy machine guns

Chapter 2 – The La Puerta Checkpoint Raid

Objective: Take the heavy weapons from the checkpoint and defeat the other team.

rebel flag

Story: One of Guzman’s intelligence operatives has heard of a great opportunity that will put The Movement on the map and show the people of San Andreas that there’s still hope for change. A new checkpoint has opened on the La Puerta freeway, conveniently located in between two parking garages. The Merryweather team in charge of the checkpoint is heavily armed, but also fresh out of the academy. If we take position on top of both garages we can easily pin them down and move in to steal their weapon supplies. East team: Take cover and use the Technical to distract Merryweather. West team: While Merryweather distracted, use grenades to blow up the Insurgent pick-up. Three grenades ought to do the trick.

Gains:

  • Increased support of the People of San Andreas
  • A large supply of heavy firearms and explosives
  • Sets of Merryweather uniforms

Merryweather Flag

Story: TEEEEEEN HUT! Alright you soup sandwiches, listen up! Tiankai has ordered a new checkpoint be opened on the La Puerta freeway and the government needs a team of degenerates to operate it, you! Check every vehicle going through. If thing get heated for some reason, and I don’t mean any licky-licky action you sickos, there’s an extra armed insurgent at your disposal and a large supply of firearms. MOVE IT, MOVE IT, MOVE IT!

Gains:

  • A large supply of heavy firearms and explosives
  • An extra armed insurgent pick-up truck due to increased terrorist activity

Chapter 3 – Non Sequitur

Objective: Deliver/steal the M-02-05 supplies and bring it to your (new) base

rebel flag

Story: Our eyes are bigger than our stomachs. Our warehouse has simply become too small. Over the past few weeks more and more rebels joined our cause and the place is full of guns and vehicles. We need a new base of operations asap! With this much going on at a small warehouse, Merryweather is sure to catch onto us any day now. Luckily Guzman has a cunning plan. It’s a high risk mission, so it’s on a need to know basis only and the only thing you need to know is that you have to move all of our supplies to the Merryweather base to the rest of here. Guzman’s guys will take care of the rest.

Gains:

  • A new, much larger, base
  • Loads of Merryweather equipment

Merryweather Flag

Story: Ops to Pacific Allied Shipyard team… Ops to Pacific Allied Shipyard team… Pacific Allied Shipyard team respond… damn those guys. Ops to Merryweather patrol. One of our surveillance drones has picked up terrorist activity on Elysian Island west of our base. Suspects are heavily armed. Move in to intercept. When suspects are elimin… apprehended, move terrorist equipment to Pacific Allied Shipyard team and investigate possible communications malfunction.

Gains:

  • Loads of rebel equipment

Chapter 4 – Flight of the Valkyrie

Objective: Ambush and steal the Valkyrie from the IAA heist team.

rebel flag

Story: I love Guzman’s intelligence op. He has managed to tap into Merryweather’s ‘secure’ com channel and picked up on their red alert. Apparently the Humane Labs has been raided by a team of four people in a Valkyrie attack chopper. We could really use one for the revolution. They were last seen at the Land Act Reservoir. Better get there quick. And be careful, Merryweather has a real lady boner for this one.

Gains:

  • Valkyrie attack helicopter

Merryweather Flag

Story: CODE RED! ALL SOUP SANDWICHES REPORT TO THE DEPLOYMENT BAY! THIS IS NOT A DRILL! Security at Humane Labs has been breached. Helicopter squadron has been downed by a team of four suspects in a recently stolen Valkyrie. Suspects were last reported attempting to land at the Land Act Reservoir. Deadly force is permitted. Bring back the Valkyrie and any stolen objects and information.

Gains:

  • Valkyrie attack helicopter

Chapter 5 – Propaganda Speech

Objective:

Merryweather: Drive the recording down to city hall.

Rebels: Intercept the recording and take it to its own base.

rebel flag

Story: This just in over the Merryweather channel. Tiankai is about to send a big speech over the airwaves on all frequencies that could severely damage the people’s trust in the oncoming revolution. We need to stop that recording from reaching City Hall. Grab a Sanchez and take the recording to Guzman’s troops, who have positioned themselves at the abandoned Maibatsu factory. We will coordinate the future war effort from there.

Merryweather Flag

Story: OKAY SHIT HEELS, LISTEN UP! Tiankai fears a full scale revolution may be imminent. As a response he has pre-recorded a speech for the masses. Deliver the recording to city hall. Hopefully it will have the same effect as it had when Juan Carlos I of Spain stopped a coup by appearing on TV.

Aut Vincere Aut Mori

The people have been called upon. They have taken to the streets. The revolution is here! Today history will be written. The world will see who controls San Andreas!

Chapter 1 – M-02-05 is coming

Merryweather has found out about M-02-05’s base at the Maibatsu factory. If the rebels are to succeed in their efforts, they will have to defeat the Merryweather team assigned to taking them down.

Chapter 2 – Bringing the Cavalry

Thanks to Guzman’s cunning, Merryweather still thinks the base at the Pacific Allied Shipyard is still under Merryweather control. Most of M-02-05’s equipment is located there and is needed for the final siege against Merryweather and the provisional government. The rebels couldn’t get Merryweather of their tail in time and will have to fight for it.

Chapter 3 – Storming Merryweather’s

The rebels are taking the fight to Merryweather… literally! Quickly disabling the main Merryweather base is vital if the rebels are to take control of San Andreas. On the other hand if Merryweather can stop M-02-05 here the revolution will be no more than a small uprising at the docks.

Finale – City Hall

(NOTE: NOT A CAPTURE. MEANT TO BE PLAYED AS A TEAM DEATHMATCH)

The big push. This is what M-02-05 has been working for and what the government and Merryweather have worked so hard for to prevent. Whoever wins this battle will have control over all of San Andreas, but can they keep control over it? That is up to how well the teams did in the precious chapters. Good luck!

HASTA LA VICTORIA SIEMPRE!